Confined

A first-person horror game.

For this project our job was to make a shorter, vertical slice of a AAA quality game.

Contributions

  • Light Editor
    In-game tool for adding lights to a level. Allowed the artists and level designers to work in parallell.
     

  • Point Light Shadows
    Cubemap shadow mapping. Optimized for static performance cost.
     

  • Deferred Decals
    Projected albedo onto a surface with optional normal and material maps. If omitted the decal would use the surface's normals and material.
     

  • Decal Editor
    Allowed for in-game placement of static decals.

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© Olle Lannér